First i want to say that i am a 3v3 player. I like the feeling of many people playing the same game and having an unpredictable outcome. I think human race are quite nerf in the newest patch dated 25/6/2011.
The only units i like about human are their peasant, militia and water element. Peasant can use cooperative building to build lumbermill and town hall which can really increase the resources. Although slow in movement speed, Water element have a high attack and high HP. Structure-wise i like their lumbermill and town hall. Lumbermill have high HP of 900 for only 100gold which allow peasants to harvest wood anywhere. Town hall have a high HP of 1500. Human main strength are very fast expansion speed.
That are the strength, let's move on to the weakness. I like massing footmen or riflemen, and my teamate often mock at me for having weak units, but to be honest i think human units are generally weak and need lots of gold and wood in order to get better ones or upgrade them. Low HP for building with masonry upgrade. Farm,Arcane tower and Guard tower with Level 1 masonry upgrade only have 550HP; Waste of time and money to upgrade masonry. Guard towers is quite useless in mid-game and redundant in late game. For food, Night Elf's Moonwell and Orc's burrow have 600HP with no upgrade !
Let's start off with heroes. Mountain king have a laughable movement speed of average compare while the benchmark movement speed is fast. Paladin's devotion aura is crappy compared to death knight's unholy aura and it's holy light can only damage undead units and heroes. Moreover Paladin have average movement speed which means he have no synergy with archmage. Bloodmage have a low attack and his flame strike does weak area effect damage and doesn't affect buildings; his ultimate-phoenix is very weak for an ultimate. Archmage ultimate-teleport have a tiny range which is no practical when in the midst of attacking base.
For units, let's begin with tier 1. Their footman are weak compared to grunt, they have even lower attack then ghoul. Their riflemen are weak compared to archer, which have ability like elune grace and have a longer range.
In tier 2, Steam tank does not have their missile ability till tier 3 and their have slow movement speed. They are unable to attack units too. Flying machine are just a joke with their low HP and initial inability to attack land units. Mortar team have low HP and are not comparable to Demolisher. Human spellcaster are pathetic also; their healing and buff are nothing compared to bloodlust and healing ward. Spellbreaker seldom come into use as buff are rare in team games. Dragonhawk ensnare can be easily counter by crypt field's web and dragonhawk have low HP and low attack for a tier 2 units.
Their knight are feeble compare to tauren, and they have the lowest HP for tier 3 units. Gryphon are weak compare to frost wrym and needs the hammer upgrade to be even practical.
What do you think about my opinions?What do you think about warcraft 3 frozen throne human race?
Very good team setup that you have. No flaws found in your work. Very good damage and statsWhat do you think about warcraft 3 frozen throne human race?
versatile but lightweight, no hp tankers and no units that can deal high damage
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